Dreikblack Posted April 13 Posted April 13 I expect Scene::Reload after calling Load for all entities in scene also call Start(). For cases when it's not needed flag to skip start already exist. In my case i just do call Start() manually and it's better since i need to do Load from my game save file, so it's not crucial ofc. Quote
reepblue Posted April 13 Posted April 13 I think Josh pretty much said he's depreciating the scene Reload functions in this thread. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted April 14 Solution Posted April 14 On 4/12/2025 at 8:21 PM, Dreikblack said: I expect Scene::Reload after calling Load for all entities in scene also call Start(). For cases when it's not needed flag to skip start already exist. In my case i just do call Start() manually and it's better since i need to do Load from my game save file, so it's not crucial ofc. The Start command was called when the scene was first loaded. It's not supposed to call Start a second time. If it's doing this on any entity, that would be a bug. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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