Yue Posted April 18 Posted April 18 I don't know how feasible it is, but I would like an audio entity that can be placed on the map, that receives parameters of sound distance, type of sound, etc. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted April 19 Posted April 19 Create a pivot and use Entity:EmitSound to do this: https://www.leadwerks.com/learn/Entity_EmitSound?lang=lua 1 Quote Let's build cool stuff and have fun.
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