reepblue Posted April 26 Posted April 26 Self explanatory, happens with the stock VR Player component. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted April 27 Solution Posted April 27 The preview, meaning the render that appears on the desktop window? It's only supposed to show a single eye because a stereo image looks confusing without a headset. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
reepblue Posted April 27 Author Posted April 27 3 hours ago, Josh said: The preview, meaning the render that appears on the desktop window? It's only supposed to show a single eye because a stereo image looks confusing without a headset. Do other games do this, or do they make a third camera in the center of the eyes and project that result? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted April 27 Posted April 27 9 hours ago, reepblue said: Do other games do this, or do they make a third camera in the center of the eyes and project that result? I don't know. Making three cameras would be extremely wasteful. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
reepblue Posted April 27 Author Posted April 27 Maybe it might be worth considering drawing both eyes like you've done in Leadwerks 4 as you can better watch what's actually happen. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted April 27 Posted April 27 Drawing two views was considered a bug at the time. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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