Yue Posted April 27 Posted April 27 controller:SetPhysicsMode(PHYSICS_NONE) controller:SetPhysicsMode(0) -- yes run. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Solution Josh Posted April 29 Solution Posted April 29 The correct value is PHYSICS_DISABLED 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Yue Posted April 29 Author Posted April 29 1 hour ago, Josh said: El valor correcto es PHYSICS_DISABLED Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted April 30 Posted April 30 https://github.com/Leadwerks/Documentation/blob/master/Lua/Entity_SetPhysicsMode.md 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.