Jump to content

bone:SetRotation ( quat ) error.


Go to solution Solved by Josh,

Recommended Posts

Posted

image.thumb.png.0fed84be805b3ea863fd3bc0349ad987.png

Unexpected closure of the program.

-- 1. Rigid-body → espacio mundial
local worldRot = body:GetQuaternion(true)   -- Quat
 
-- 2. Mundial → espacio del esqueleto (usando la sobrecarga Quat)
local localRot = TransformRotation(worldRot, nil, model)  -- Quat
 
-- 3. Aplicar al hueso, relativo al esqueleto
bone:SetRotation(localRot, true)  -- Quat + Error.

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

  • Solution
Posted

I added the missing overload. Also added Bone:GetQuaternion().

The new built-in IDE has some nicer error reporting. You might like it!

  • Like 2

Let's build cool stuff and have fun. :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...