Yue Posted May 13 Posted May 13 Unexpected closure of the program. -- 1. Rigid-body → espacio mundial local worldRot = body:GetQuaternion(true) -- Quat -- 2. Mundial → espacio del esqueleto (usando la sobrecarga Quat) local localRot = TransformRotation(worldRot, nil, model) -- Quat -- 3. Aplicar al hueso, relativo al esqueleto bone:SetRotation(localRot, true) -- Quat + Error. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Solution Josh Posted May 13 Solution Posted May 13 I added the missing overload. Also added Bone:GetQuaternion(). The new built-in IDE has some nicer error reporting. You might like it! 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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