Jump to content

Recommended Posts

Posted

The prefabs ones do not keep UV strings correctly, if I keep a precast and when I turn it on the stage some textures and materials are deducted from their UV

image.thumb.png.d4c872e1275f3dc0641cf2d1fbc69dcf.png

  • Upvote 1

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

  • Yue changed the title to UV Cordained Prefabs
Posted


 When rotating the prefab, even if the texture lock option is activated, the texture runs over the prefab.



image.thumb.png.3e1676b3b697063747015a6ef645b589.png

  • Upvote 1

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...