Yue Posted June 8 Posted June 8 The prefabs ones do not keep UV strings correctly, if I keep a precast and when I turn it on the stage some textures and materials are deducted from their UV 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted June 8 Author Posted June 8 When rotating the prefab, even if the texture lock option is activated, the texture runs over the prefab. 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
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