Yue Posted June 8 Posted June 8 The prefabs ones do not keep UV strings correctly, if I keep a precast and when I turn it on the stage some textures and materials are deducted from their UV 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted June 8 Author Posted June 8 When rotating the prefab, even if the texture lock option is activated, the texture runs over the prefab. 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted Wednesday at 07:05 PM Posted Wednesday at 07:05 PM Is it possible to upload the prefab, material, and textures files used? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted Friday at 01:48 AM Posted Friday at 01:48 AM It looks like these are the rules: In the 3D viewport, object movement does not change the texture mapping of prefabs. In the 2D viewport, object movement changes the texture mapping. I am not sure about all the tools. I need to investigate this further. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted Saturday at 07:12 PM Posted Saturday at 07:12 PM It's more than just the UV coords. Any changes to brushes loaded from prefabs will get discarded when the scene is reloaded. I'm not sure if brushes should even be treated as prefabs at all. This seems like two contradictary goals. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted Saturday at 07:47 PM Solution Posted Saturday at 07:47 PM In new build going up in a few minutes: UV coords of prefab brushes never change. Face tool does not work on prefab brushes. Vertex tool does not work on prefab brushes. Carve and hollow do not work on prefab brushes. I am only updating the editor right now. You won't see the change in-game until I make a full update. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted Saturday at 08:09 PM Posted Saturday at 08:09 PM The updated editor is available now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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