WuotanStudios Posted July 14 Posted July 14 Hey Leadwerks Team, i've started a little project in ultraengine -> PonGunner (Pong-Gunner) I tried to use the primitives only for creating it, but when i tried to create a simple sphere for the ball..... i already had to stop. Lot of little games need balls :-D Marble, Flipper, Snooker, Bowling, Golf, Table-Tennis, Tennis, Soccer, Billard, Pong, etc.... Beginners often start with small games too, so its only a question of time people will ask for it. Would be great to have a modular / adjustable sphere in the primitives, which can also use the material-feature of ultraengine. 1 Quote
Josh Posted July 15 Posted July 15 I don't know if a sphere brush is that useful. The box texture mapping brushes use would show obvious UV seams. It might be better to create a sphere in a modeling program, apply the UV mapping you want, and load it in the engine. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
WuotanStudios Posted July 15 Author Posted July 15 hmmm, so all the primitives in ultra are using box/cube mapping for uv... got it. in that case yes, it would look weird on the sphere. In other words, implementing a sphere-primitive would be too much work. However, i as user was looking for a sphere, because i wanted to make a little pong-gunner game without using external tools. Do not get me wrong, i take it easy, it is only meant as info for you how i (as user / customer) see things. Expect more people moaning about it in the future Maybe if you implement a sphere "preset" (uv-unwrapped), so users do not need to make that step anymore, since you are also aiming for newcomers.... ? Quote
Josh Posted July 15 Posted July 15 Well, there are two types of geometry. A "primitive" in the editor is really a Brush object: https://www.leadwerks.com/learn/Brush These are great for level-building because they have automatic UV mapping, face subdivision, material painting, boolean operations, and other features. You can also construct a mesh from vertices and polygons in the engine, and some convenience functions are included for various shapes. To create a sphere in code, you just have to call the CreateSphere function: https://www.leadwerks.com/learn/CreateSphere 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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