Dreikblack Posted August 2 Posted August 2 9 minutes ago, Josh said: Here is the model after running it through Unwrap3D. Is there a way to rotate model in model viewer without breaking animation? Quote Check out Slipgate Tactics - turn based tactics Quake fan game, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted August 2 Posted August 2 Just now, Dreikblack said: Is there a way to rotate model in model viewer without breaking animation? Not really. They stupidly based the whole thing on inverse bind matrices. I have spent weeks and weeks trying to make something that always works, and it always ends up breaking other animations. Quote Let's build cool stuff and have fun.
Dreikblack Posted August 2 Posted August 2 Even resaving via Blender and MS 3D viewer does not help me - animation still breaks in LW5 Quote Check out Slipgate Tactics - turn based tactics Quake fan game, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted August 2 Posted August 2 I think Unwrap3D resets the default pose to match the inverse bind matrices when it loads animated files. I asked for support in the gltf transform tool to remove the bind matrices, but nothing ever came of it. https://github.com/KhronosGroup/glTF/issues/2411#issuecomment-2171769519 Quote Let's build cool stuff and have fun.
Yue Posted August 2 Posted August 2 Something that happens with Mixamo is that the rotation of the bones is not in orientation 0,0,0, I think that could be the drawback Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
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