Jump to content

Recommended Posts

Posted

Is it possible that we can get this?:

like that :

self.NPC_Enemymtl = LoadMaterial(self.materialPath)
if self.NPC_Enemymtl ~= nil then
    -- Instanz erzeugen, damit jede Figur ihre eigene Version hat
    local npcMaterial = self.NPC_Enemymtl:Copy()
    self.NPC_Enemy:SetMaterial(npcMaterial)
end

 

There is Entity Copy but sometimes only Material should copy 

Entity:Copy

Posted

This will load a unique copy of the model:
self.NPC_Enemy = LoadModel(world, "file,mdl", LOAD_UNMANAGED)

  • Thanks 1

Let's build cool stuff and have fun. :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...