burgelkat Posted September 5 Posted September 5 Is it possible that we can get this?: like that : self.NPC_Enemymtl = LoadMaterial(self.materialPath) if self.NPC_Enemymtl ~= nil then -- Instanz erzeugen, damit jede Figur ihre eigene Version hat local npcMaterial = self.NPC_Enemymtl:Copy() self.NPC_Enemy:SetMaterial(npcMaterial) end There is Entity Copy but sometimes only Material should copy Entity:Copy Quote
Josh Posted September 5 Posted September 5 This will load a unique copy of the model: self.NPC_Enemy = LoadModel(world, "file,mdl", LOAD_UNMANAGED) 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
burgelkat Posted September 5 Author Posted September 5 ah .. i see. Now it function. Thank you Sir that helps a lot now 2 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.