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Posted

Is it possible that we can get this?:

like that :

self.NPC_Enemymtl = LoadMaterial(self.materialPath)
if self.NPC_Enemymtl ~= nil then
    -- Instanz erzeugen, damit jede Figur ihre eigene Version hat
    local npcMaterial = self.NPC_Enemymtl:Copy()
    self.NPC_Enemy:SetMaterial(npcMaterial)
end

 

There is Entity Copy but sometimes only Material should copy 

Entity:Copy

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