Yue Posted September 13 Posted September 13 PuertaHangar Prefab.zip Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted September 13 Author Posted September 13 It works very well if I don't link it to existing mdl files. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted September 15 Posted September 15 I need the MDL files to test this. 1 Quote Let's build cool stuff and have fun.
Yue Posted September 15 Author Posted September 15 Puertas.zipHere MDL Files. 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted September 16 Posted September 16 When I load the prefabs, a material is missing, but I do not see any other error: Loading material "Materials/Map/floorl/floorl.mat" Error: Failed to load material "Materials/Map/floorl/floorl.mat". Loading material "Materials/Map/floorl/floorl.mat" Error: Failed to load material "Materials/Map/floorl/floorl.mat". Loading material "Materials/Map/floorl/floorl.mat" Error: Failed to load material "Materials/Map/floorl/floorl.mat". Loading material "Materials/Map/floorl/floorl.mat" Error: Failed to load material "Materials/Map/floorl/floorl.mat". Loading material "Materials/Map/floorl/floorl.mat" Error: Failed to load material "Materials/Map/floorl/floorl.mat". Loading material "Materials/Map/floorl/floorl.mat" Error: Failed to load material "Materials/Map/floorl/floorl.mat". Loading material "Materials/Map/floorl/floorl.mat" Error: Failed to load material "Materials/Map/floorl/floorl.mat". Loading material "Materials/Map/floorl/floorl.mat" Error: Failed to load material "Materials/Map/floorl/floorl.mat". 1 Quote Let's build cool stuff and have fun.
Josh Posted September 16 Posted September 16 I need the file MarcoHanger.mdl to test. 1 Quote Let's build cool stuff and have fun.
Yue Posted September 16 Author Posted September 16 TestDoor.zipI have simplified the door frame in mdl format, just the model without materials, and attached the result when exporting to mdl, a file that does not create the model together with the Brush. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted September 19 Posted September 19 On 9/16/2025 at 4:47 PM, Yue said: TestDoor.zipI have simplified the door frame in mdl format, just the model without materials, and attached the result when exporting to mdl, a file that does not create the model together with the Brush. The file ""Models/Doors/gatevertical_door.mdl" is missing. Quote Let's build cool stuff and have fun.
Yue Posted September 19 Author Posted September 19 I'm a little confused, I'm just trying to create an mdl based on a Brush and the mdl door frame model. The result is that it is not exported correctly. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted September 19 Author Posted September 19 Failed load file mdll. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted September 19 Author Posted September 19 Here file, mdl Frame Door and Door mdll. TestDoor.zip Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted September 19 Author Posted September 19 I've discovered something: it only works with mdl files, those two doors, door frame, and hangar door. It doesn't export to MDL if I have them in a hierarchy. But they work with other dml models. If I have a brush with another mdl model, I can export it to mdll format. So what I've managed to do partially is export the brush to another intermediate format. And then I export to mdl and it works fine. The problem points to the door models. If I want to wall up an mdll with a brush, we get an error when explorting mdl. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted September 19 Posted September 19 Okay, now what is the problem? Other than some missing materials I don't see anything wrong here? Models.zip Quote Let's build cool stuff and have fun.
Yue Posted September 19 Author Posted September 19 We posted it at the same time. I'll make a video and show yo 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted September 19 Author Posted September 19 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted September 19 Posted September 19 Unfortunately, your desktop appears to be using a very high disdplay but the video is only 720p and I can't see what you are doing. 1 Quote Let's build cool stuff and have fun.
Yue Posted September 19 Author Posted September 19 Apparently, this only happens with door frame and hangar door models Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted September 19 Posted September 19 Okay, I see now. The problem is if the gate is a child, you get a message: Error: Skeleton can only appear in the model root node 1 Quote Let's build cool stuff and have fun.
Yue Posted September 19 Author Posted September 19 I understand now! I've figured it out. The error occurs when the brush is the parent of the hierarchy, but if I set the mdl mesh as the parent, we don't get that erro Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Solution Josh Posted September 19 Solution Posted September 19 Fixed. Here is the proof: test.zip 1 Quote Let's build cool stuff and have fun.
Josh Posted September 20 Posted September 20 Editor is updated now. Thank you for your help. 1 Quote Let's build cool stuff and have fun.
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