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New Component/Entity Script doesn't create new code files


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C++:

When hitting the plus button and then "New Component", upon confirming the name and group, the definition file is created but no new code file is generated and ComponentSystem.h gets cleared out.

Lua:

When hitting the plus button and then "New Entity Script", upon confirming the name and group, the definition file is created but no new code file is generated. Also worth noting that Entity Definitions folder isn't in the Lua template like it is in the C++ template.

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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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