reepblue Posted September 30 Posted September 30 I did a code reset on an existing project. Pretty much, I deleted my Source and project files and cleared my blacklist. What I got was: 1. A project that didn't have any components being compiled. 2. The ComponentSystem.h file prepopulating the component includes with "Component" instead of entities. Pretty much, a new C++ project is non-compliable without work. This is due to the Components folder being renamed to Entities. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted September 30 Posted September 30 10 hours ago, reepblue said: I did a code reset on an existing project What is a "code reset"? 10 hours ago, reepblue said: A project that didn't have any components being compiled. This is a new CPP project: 10 hours ago, reepblue said: The ComponentSystem.h file prepopulating the component includes with "Component" instead of entities. 1 Quote Let's build cool stuff and have fun.
reepblue Posted October 2 Author Posted October 2 Interesting. All I did was delete my Source folder and solution, cleared my blacklist filer and told updated the project. and the project didn't compile. If it works with a new project. I'll try just making a new project and importing everything over if making a new project works. Also sorry for the confusion. It was midnight after a workday so I wasn't thinking straight. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted October 7 Solution Posted October 7 Since the components folder was changed, the editor will detect when an old-style project is opened, and ask the user to modify the VS project to adjust it. Since you deleted the old code and added the new code, the editor did not get to see that the old components folder was present, so it did not know to ask you to make the needed adjustments. 1 Quote Let's build cool stuff and have fun.
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