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When creating a new C++ project, the Classes and Components folder is still referenced. The classes folder still points to files that have been moved to "Game".

  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{54f0adeb-8b31-4c2f-979f-e4ee6840b918}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\Steamworks">
      <UniqueIdentifier>{6db9dbd5-6d5c-4f70-94e5-523fbcf69c75}</UniqueIdentifier>
    </Filter>
    <Filter Include="Header Files\Components">
      <UniqueIdentifier>{315863a5-a94a-4237-91aa-7ebc5f7b7c57}</UniqueIdentifier>
    </Filter>
    <Filter Include="Header Files\Classes">
      <UniqueIdentifier>{fffb3907-599d-4991-8eb4-0b47570890c1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Source Files\Game">
      <UniqueIdentifier>{1a430258-2bc8-4d33-b6f1-84a974bba2c0}</UniqueIdentifier>
    </Filter>
  </ItemGroup>

 

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