Caronte3D Posted December 2 Posted December 2 With my Spanish keyboard, I can't write "{" "}" symbols on the editor 1 Quote
Josh Posted December 3 Posted December 3 Damn, that is strange. What does the layout look like? Seems to be happening elsewhere... https://www.reddit.com/r/techsupport/comments/ppyww8/i_cant_use_curly_brackets_on_my_keyboard/ Quote Let's build cool stuff and have fun.
Yue Posted December 3 Posted December 3 ALT + 123 / 125 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted December 3 Posted December 3 @Yue Do you recognize the problem? Visual Studio Code can also be used, but it's sort of the unofficial path. I'd prefer to make sure the built-in IDE is working for all users. If you open your project folder in Visual Studio Code, it's all set up to debug and run. You must install the Lua Debugger extension by dev-cat: https://marketplace.visualstudio.com/items?itemName=devCAT.lua-debug There is a setting called "Allow breakpoints everywhere" that must be enabled for the Lua debugger to work. Quote Let's build cool stuff and have fun.
Yue Posted December 3 Posted December 3 @Josh In my case it works, because I have the Spanish language of the country Spain, but it doesn't work if I use Latin American Spanish Edit: Not Work on Editor. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted December 3 Posted December 3 The fact is that to remove brackets or keys. ALT + 123 / 125 ALT+91/93 This way you don't go to visual code. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Caronte3D Posted December 4 Author Posted December 4 I have Spanish keyboard (country Spain in Windows) but that characters doesn't work. Quote
Caronte3D Posted 19 hours ago Author Posted 19 hours ago On 12/3/2025 at 5:46 PM, Josh said: You must install the Lua Debugger extension by dev-cat: https://marketplace.visualstudio.com/items?itemName=devCAT.lua-debug There is a setting called "Allow breakpoints everywhere" that must be enabled for the Lua debugger to work. I'd prefer the built-in IDE, but until you correct the problem with the keys on my keyboard language it's almost unusable for me. I was installed the Lua Debugger and marked that checkbox, but seems still doesn´t work. When run, the Main.lua, a screen open and closes fast @Yue I see you use VSCode, can you explain how to do it to be able of launch and debug Leadwerks 5 projects? Thanks Quote
Yue Posted 12 hours ago Posted 12 hours ago I was looking for the visual code configuration documentation, but it seems that it is not there. :(I'm asking on discord what happened, the only thing I know is that I have to install visual code and the DevCat debugger plug-in. And when you create a project within the razi directory there is a bat to launch visual code and recognize the development environment as such. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted 12 hours ago Posted 12 hours ago 7 hours ago, Caronte3D said: I'd prefer the built-in IDE, but until you correct the problem with the keys on my keyboard language it's almost unusable for me. I was installed the Lua Debugger and marked that checkbox, but seems still doesn´t work. When run, the Main.lua, a screen open and closes fast @Yue I see you use VSCode, can you explain how to do it to be able of launch and debug Leadwerks 5 projects? Thanks I created a new blank project, installed the Lua Debugger by dev-cat, ran the project, and this is the result: 1 Quote Let's build cool stuff and have fun.
Caronte3D Posted 11 hours ago Author Posted 11 hours ago I don't know why but not work for me This is all what I see at run: Quote
Josh Posted 11 hours ago Posted 11 hours ago Does the game work if you just double-click the executable? Quote Let's build cool stuff and have fun.
Caronte3D Posted 11 hours ago Author Posted 11 hours ago 3 minutes ago, Josh said: Does the game work if you just double-click the executable? No Just tried it and doesn't work. When I run it from Leadwerks editor, the game runs perfectly, but launching the exe directly does not. Quote
Josh Posted 10 hours ago Posted 10 hours ago When you run from the editor, it includes the map file in the command line. If no map file is specific, the game starts in the default menu. I would need to see your project in order to tell what is happening. Quote Let's build cool stuff and have fun.
Caronte3D Posted 10 hours ago Author Posted 10 hours ago Thaks! That was the problem! I commented some lines in Main.lua to load the my map, I don't know if it's ok Note: This project is only for testing and learning the basic things of Leadwerks before to make any more serious project. --Load a map --if isstring(game.commandline["map"]) then --local mapname = game.commandline["map"] local mapname = "Maps/testRagdoll.map" game.scene = LoadMap(game.world, mapname) if game.scene then mainmenu:ApplyCameraSettings() mainmenu:SetHidden(true) game.window:SetCursor(CURSOR_NONE) mainmenu.newgamebutton:SetText("Resume Game") end --end 1 Quote
Josh Posted 10 hours ago Posted 10 hours ago I will make this "unsolved" since the original issue is not fixed, but I am glad we found something that works for you. 1 Quote Let's build cool stuff and have fun.
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