Yue Posted Monday at 12:58 AM Posted Monday at 12:58 AM When I have a prefab with a component, I cannot modify or set the properties displayed in the editor to change the behavior values of that component in the prefab. What I have to do is break the prefab for that purpose, but I think the most practical thing would be to be able to modify those values. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Solution Josh Posted Wednesday at 07:41 PM Solution Posted Wednesday at 07:41 PM This is the intended behavior. If the original prefab file is modified those changes will be shown when a scene is loaded. 1 Quote Let's build cool stuff and have fun.
Yue Posted Thursday at 03:25 AM Author Posted Thursday at 03:25 AM 7 hours ago, Josh said: This is the intended behavior. If the original prefab file is modified those changes will be shown when a scene is loaded. I have this example: I have a switch for a door that has three settings, one is automatic door, another is via the E key, and another is via an access panel with a password. The idea is that if I have the prefabricated element on four doors, then I can change those property values displayed in the editor. However, would I then need to have three or four prefabricated elements for four different door configurations? Translated with DeepL.com (free version) Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted Thursday at 03:29 AM Posted Thursday at 03:29 AM 2 minutes ago, Yue said: I have this example: I have a switch for a door that has three settings, one is automatic door, another is via the E key, and another is via an access panel with a password. The idea is that if I have the prefabricated element on four doors, then I can change those property values displayed in the editor. However, would I then need to have three or four prefabricated elements for four different door configurations? Translated with DeepL.com (free version) In this situation, you probably would not want prefabs, since each of these things is unique. This is when it is convenient to convert a prefab into a regular entity, by right-clicking on the object and selecting "Unlink Prefab". 1 Quote Let's build cool stuff and have fun.
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