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Posted

A handy feature is to fill a texture layer accross the terrain, handy for doing cliffs ETc. You set the slop constrinats then fill texture.

 

Andy

  • Upvote 2

The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.

 

Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d

Posted

I feel quick terrain making, without hard work on level design side laugh.png

The actual slope system of LE3 terrain already allow to have different textures depending on slope what really speeds up the creation.

 

 

Actually :

1) sculpt terrain as you want

2) choose two textures on two first layers,

3) Give slope limits for second texture

4) use big stroke and just paint second texture on terrain : It will be painted only on slope limits

 

If you want to change a texture, just change it in the layer you want without needing to repaint it.

Stop toying and make games

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