LukeB Posted September 5, 2013 Posted September 5, 2013 Hi everyone! I am currently making a BlitzMax wrapper for LE 3 for use in my games. I have pieces of it working already, but I noticed that the constants are defined in the actual source code. I don't have access to this or need access to it, but I was just wondering if it is possible to get a list of the engine constants and their values. I suppose I could just have the engine print them off in a different project, but that would be a hassle. Thanks! Luke Quote
LukeB Posted September 5, 2013 Author Posted September 5, 2013 Thanks! That will definitely help a lot. It doesn't contain all the constants from what I can see, but I can get the rest myself. By the way, when I am done with my wrapper, would it be against the license to post it on the forums here for users who bought the engine? -Luke Quote
Josh Posted September 5, 2013 Posted September 5, 2013 As long as it still needs the static lib or DLL you can post it here: http://www.leadwerks.com/werkspace/files/category/5-code/ I never had any luck getting BMX to load a static lib made in Visual Studio without a DLL. The Mac version will work fine. Quote Let's build cool stuff and have fun.
eleXity Posted March 26, 2014 Posted March 26, 2014 Hi, is it possible to get a new version of the bmx headers ? and a small example of creating a window and context ? Quote Windows 10 | Intel i5 - 3570K | Nvidia GTX 960 | 16GiB RAM | LE 3 | BlitzMax | C# | Java | German
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