Jump to content

Recommended Posts

Posted

In LE2 the following code worked for setting a global variable in lua,

 

BP L=GetLuaState();
lua_pushobject(L,camera);
lua_setglobal(L,"camera");
lua_pop(L,1);

 

but in LE3 GetLuaState() and lua_pushobject() doesn't seem to exist...

Are there other ways to set global variables from c++ now? A command like GetCurrentCamera() would be useful... smile.png

Posted

It compiles now, but I get an unhandled exception at PushObject. ...I created this project in the editor as a C++ project by the way - does it need to be set-up as a Lua project in order to work? dry.png

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...