Rick Posted November 9, 2013 Posted November 9, 2013 if animation.mode==0 then frame = currenttime * animation.speed + self.frameoffset else mode 0 being loop I think. How does this work? I would think this would keep increasing the frame past the max frame value of the given animation sequence. Wouldn't/shouldn't that throw some kind of error? Quote
Josh Posted November 9, 2013 Posted November 9, 2013 Internally, the engine will modulate the input frame so it is always within the loop. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.