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Posted

if animation.mode==0 then
frame = currenttime * animation.speed + self.frameoffset
else

 

mode 0 being loop I think. How does this work? I would think this would keep increasing the frame past the max frame value of the given animation sequence. Wouldn't/shouldn't that throw some kind of error?

Posted

Internally, the engine will modulate the input frame so it is always within the loop.

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