aarrowh Posted December 26, 2013 Posted December 26, 2013 I'm very interested in pre-ordering LE 3.1, but I've noticed that the mobile plugins are no longer for sale in the store. Does this mean that they are no longer being offered? Or are they included in the 3.1 purchase. The mobile plugins being available in any capacity is very important to me. Quote
Josh Posted December 26, 2013 Posted December 26, 2013 Leadwerks 3.1 is being rolled out first with the Indie Edition on Steam, because this is the easiest to do. The standard version on Windows and Linux will be released next, followed by Mac, iOS, and Android, at which time the mobile add-ons will be available in the store. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Benji385 Posted December 27, 2013 Posted December 27, 2013 Hey, Josh - I thought that the mobile plugins were going to be a free addition to leadwerks 3.1? At-least that is what I thought when I read this blog - Correct me if I am wrong. Quote
Josh Posted December 27, 2013 Posted December 27, 2013 People who already own the mobile add-ons will not be charged an upgrade fee for mobile in 3.1. Sorry if that wasn't worded clearly. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Benji385 Posted December 27, 2013 Posted December 27, 2013 Hey Josh, No problem - I was just not sure that is all. Quote
Guppy Posted December 27, 2013 Posted December 27, 2013 Out of curiosity will kickstarters "own" the Android mobile addon or hos will that work? Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k
Josh Posted December 27, 2013 Posted December 27, 2013 It depends on the reward chosen, but yes, some of them do. This is detailed on the campaign page on KS. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
aarrowh Posted December 27, 2013 Author Posted December 27, 2013 Awesome, I'll definitely be pre-ordering! I assume yes, but just to make sure.. Projects started on the Steam version will be transferable to the standard Windows/Mac/Linux on release correct? Quote
Rick Posted December 27, 2013 Posted December 27, 2013 For Lua, I would say yes based on what Josh has said before. However it might not go the other way depending on what you are doing inside Lua. If you load DLL's to do various things in your Windows Lua game, for example, you can't load DLL's in the Steam edition so it won't work. Just something to be aware of. Why load DLL's you might ask? The ability to do networking would be a reason. Quote
Josh Posted December 27, 2013 Posted December 27, 2013 I'm actually going to allow unsafe libraries, DLLs, etc. with the Steam Lua implementation. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Rick Posted December 28, 2013 Posted December 28, 2013 Why you gotta make me a liar Very cool. 1 Quote
aarrowh Posted December 31, 2013 Author Posted December 31, 2013 I cannot resist. Take my money. *edit* Does this give me access to 3.0 until 3.1 is available? Already pre-ordered, but I would like to start toying with it asap Quote
lounges Posted January 7, 2014 Posted January 7, 2014 Will the steam edition be able to add the mobile plugins? Additionally is there an estimate on when the iOS and Android bits will be ready to ship? Quote
Admin Posted January 7, 2014 Posted January 7, 2014 If there is significant demand for it, we will add mobile support on Steam. 1 Quote
Benji385 Posted January 8, 2014 Posted January 8, 2014 If there is significant demand for it, we will add mobile support on Steam. Hey, How much demand are we talking? I have seen a request for this on the steam forums a few times. PS. Sorry for the bump. Quote
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