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I was wondering: how is this lightning effect done in 3D?

 

defense_gear_2_1_s_307x512.jpg

 

My game is simpler in that it is top-down and so I can create a plane in my 3D program. I was then thinking of pointing it toward the target and then stretching it via SetScale. That's probably easy enough but is there a better way? (I can animate the lightning via changing textures, that's not a problem.)

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