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Posted

Hi,

 

Can someone, please, put me an example of basic properties table to use in the editor because mine give me errors and i don't know how to solve it.

 

Here is my code:

require("scripts/class")

local class=CreateClass(...)

function class:CreateObject(model)
local object=self.super:CreateObject(model)
end

function class:InitDialog(grid)
self.super:InitDialog(grid)
group=grid:AddGroup("room")
group:AddProperty("Classname", PROPERTY_STRING ,"room")
group:AddProperty("tipo",PROPERTY_STRING ,"room")
group:Expand(1)	
end

 

give me :"table index is nil" in that line:

 

group:AddProperty("Classname", PROPERTY_STRING ,"room")

 

thankyou.

Posted

When you are editing an objects lua file, you don't run the file(F5).

You must save it. only game scripts can be run.

 

For the basic lua menu just use:

require("scripts/class")
local class=CreateClass(...)

function class:CreateObject(model)
       local object=self.super:CreateObject(model)
)

Posted

yes. very true Aggror. I think people are confusing game scripts with scripted properties for an entity.

 

His code above worked just fine, except that the PROPERTY_STRING does not appear to have a default option, so you need to set the default property when you create the class.

require("scripts/class")

local class=CreateClass(...)

function class:CreateObject(model)
       local object=self.super:CreateObject(model)
object.model:SetKey("Classname","room")
object.model:SetKey("tipo","whatever")
end

function class:InitDialog(grid)
       self.super:InitDialog(grid)
       group=grid:AddGroup("room")
       group:AddProperty("Classname", PROPERTY_STRING )
       group:AddProperty("tipo",PROPERTY_STRING )
       group:Expand(1) 
end

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