tjheldna Posted March 8, 2014 Posted March 8, 2014 Hi All, I've been in 3.0 land all this time and am wondering in 3.1 Material Editor->shader shadow field, do you have to add a shadow shader here? It looks like models are get shadows regardless? Cheers! Quote
Josh Posted March 8, 2014 Posted March 8, 2014 This is only if you need a special vertex shader for the shadow, like in the case of animated models. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Rastar Posted March 8, 2014 Posted March 8, 2014 A bit of documentation on this would be helpful, I find this bit confusing as well. E.g., I have to assign a alphamask shadow shader to my trees so they correctly cast shadows, and I actually don't have a clue why. 2 Quote
YouGroove Posted March 8, 2014 Posted March 8, 2014 Perhaps a new LE3 chapter about animated shaders and type of shadows settings as things have changed again lately with that new system ? Quote Stop toying and make games
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