YouGroove Posted March 14, 2014 Posted March 14, 2014 Would boost performance , specially with shaders and good lightening quality. http://iamsparky.wordpress.com/2011/07/12/mitmaps/ Quote Stop toying and make games
Josh Posted March 15, 2014 Posted March 15, 2014 We use mipmapping right now...but I think what you are suggesting is different settings for the mip filter downsampling. That's interesting, because you are basically trying to offset the downsampled info with an increase in contrast. It's subtle, but might make a nice improvement. Quote Let's build cool stuff and have fun.
YouGroove Posted March 15, 2014 Author Posted March 15, 2014 Could it be possible to have ability ourselves to adjust mip mapping ? Quote Stop toying and make games
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