cassius Posted April 11, 2014 Posted April 11, 2014 The skydome that worked well in 3.0 no longer works. Needs a new shader. NOT my speciality. A proper skybox would be better. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Shadoh Posted April 12, 2014 Posted April 12, 2014 hmmm, wonder if this is possible by creating a script that renders everything from a skybox camera first, then clears ONLY the depth buffer, and renders the rest of the scene from the main camera? I don't know how to implement that yet, but maybe you do? Quote
cassius Posted April 13, 2014 Author Posted April 13, 2014 I got this skydome looking good. I used klepto;s diffuse+alphatest shader from asset store(downloads) Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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