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Posted

The skydome that worked well in 3.0 no longer works. Needs a new shader. NOT my speciality.

 

A proper skybox would be better.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

hmmm, wonder if this is possible by creating a script that renders everything from a skybox camera first, then clears ONLY the depth buffer, and renders the rest of the scene from the main camera?

 

I don't know how to implement that yet, but maybe you do? :)

Posted

I got this skydome looking good.

 

I used klepto;s diffuse+alphatest shader from asset store(downloads)

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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