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Posted

Hi,

 

I am looking into buying LE 3.1 standard, with C++ support. I read trough the docs, but I wonder how one combines C++ and Lua. Are there any tutoials for this?

 

For example, If i build a Level with the Editor, how can I access all objects from C++ in code?

Can I use flowchats together with C++? Or are they Lua only?

 

Another question: What's the preferred way to do grass/Vegetation? I did ot find any Special Editor Tools for this?

And last question: How is the Performance of the engine now? There was a thread in the Forums here regarding bad Performance...is this fixed? How many Units can I have at he same time using skeletal anim and pathfinding?

 

Thanks for your time!

Posted

Yes, you can use Lua even in the C++ version.

 

You load your map in C++ and you can loop over all the entities that were loaded in your scene and do whatever you want with them.

 

Yes, you can use the flowgraph even in the C++ version.

Posted

Thanks for the answers rick! And what about the Performance and the Vegetation? Also, is there some Kind of water entity in the engine now?

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