Paul Posted January 24, 2010 Posted January 24, 2010 Is there a way to make vegetation layers via code? For example terrain can be created and modified with the terrain commands, do any vegetation commands exist? I could only find SetVegetationShadowMode(). Quote Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit
Josh Posted January 24, 2010 Posted January 24, 2010 At this time the editor is required to add vegetation. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Paul Posted January 25, 2010 Author Posted January 25, 2010 Does LoadScene process the vegetation or is setting up Framework required? Quote Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit
Pixel Perfect Posted January 25, 2010 Posted January 25, 2010 LoadScene must process it but I would recommend using Framework from the word go as that's a huge amount of your rendering flexability sorted! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Paul Posted January 25, 2010 Author Posted January 25, 2010 But everything Framework does can be done manually right? Quote Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit
Josh Posted January 25, 2010 Posted January 25, 2010 LoadScene loads the vegetation the editor makes. You do not have to have a framework object created. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Pixel Perfect Posted January 25, 2010 Posted January 25, 2010 But everything Framework does can be done manually right? Yes Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
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