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Posted

Is there a way to make vegetation layers via code?

For example terrain can be created and modified with the terrain commands, do any vegetation commands exist? I could only find SetVegetationShadowMode().

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

Posted

Does LoadScene process the vegetation or is setting up Framework required?

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

Posted

LoadScene must process it but I would recommend using Framework from the word go as that's a huge amount of your rendering flexability sorted!

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

But everything Framework does can be done manually right?

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

Posted

But everything Framework does can be done manually right?

Yes

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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