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Posted

Is there a way to make vegetation layers via code?

For example terrain can be created and modified with the terrain commands, do any vegetation commands exist? I could only find SetVegetationShadowMode().

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

Posted

Does LoadScene process the vegetation or is setting up Framework required?

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

Posted

LoadScene must process it but I would recommend using Framework from the word go as that's a huge amount of your rendering flexability sorted!

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

But everything Framework does can be done manually right?

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

Posted

LoadScene loads the vegetation the editor makes. You do not have to have a framework object created.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

But everything Framework does can be done manually right?

Yes

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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