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Work in Progress

  1. JUMP! tests  

  2. First steps  

  3. DayNighRain shader  

    quick test
  4. World Reflection Cubemaps  

    Leadwerks lacks a way for environment artists to make materials have world reflections. With the recent PBR/substance shaders, I thought I should give this a look at, and mimic how Source does it, which isn't really next gen, but it's better than nothing.
  5. GLSL Shading Series  

    Intro video to the series. There are 5 videos up right now.
  6. Cartoons and Pumpkins Shattering  

    Because pumpkins shatter right?
  7. My Guns  

    A bunch of guns I made with Leadwerks and these will soon be selling.
  8. Multithread map loading  

    Experimental background loading of maps. Limitations: - Maps must have no terrain - Only 2D Drawing for the loading screen
  9. Player controller with multiple views  

    A super alpha version of an all in one player controller. And a small appearance of my test ai system.
  10. Dino Land  

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