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Work in Progress

  1. Leadwerks 5 performance test: 100,000 boxes  

    The new multithreaded renderer is able to efficiently manage tens of thousands of objects in real-time. This test runs at 100-400 frames per second on Intel ...
  2. VR Robotic Arm Concept 2  

    Second iteration of our VR robotic arm concept. This can be used for the safe planning of robotic motions and early detection of potential problems.
  3. VR Physics Interaction  

    Fun with physics!
  4. Picking objects up in VR  

    Fixed the object rotation now. It works great!
  5. Picking up objects in VR  

    Rotation needs to be sped up but VR works well with physics.
  6. VR Teleporter Development Part 4  

    Here's the near-final version with arcing and smooth movement. The motion is fast enough it's over before you can get motion sick, but it communicates ...
  7. VR Teleporter Development Part 3  

    Finally added the actual teleportation part and it works great.
  8. VR Teleporter Development Part 2  

    Added a beam and picking to determine where the teleport indicator should go.
  9. VR Teleporter Development  

    Next step is to step into VR and take a look at my teleport indicator prefab and my player model. Everything looks good!
  10. AsteroidsVR  

    Get the source code and project here: https://www.leadwerks.com/community/games/asteroidsvr-r125/
  11. Robotic Arm VR Prototype  

    We have no connection to Team Fortress 2 or Source Engine, despite what YouTube is showing below. This is a demonstration of our robotic arm prototype with ...
  12. Newton 3 14 Vehicles  

    Demonstration of new vehicle model in Newton 3.14, with slip differential.
  13. Simple Inverse Kinematics  

    A new kinematic controller allows you to create IK systems and other cool stuff in Leadwerks 4.4.
  14. OpenVR and Leadwerks Game Engine Virtual Reality demo with HTC Vive  

    First pass at OpenVR implementation in Leadwerks.
  15. Lots of enemies  

  16. Hundreds of Monsters  

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