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Xtreme-FIP ( Framed Image Particle System )
Work in Progress - Started by Alienhead,
Timeline, spawners and command interrupteur have been implemented. I was able to make this decent fire scene with only half of the system completed, the cool stuff is up next! I'm excited to see what can be created with this quad-based particle system.
The system can be used via code or in the leadwerks editor, or both.. great for designers and coders working on the same project.
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Ultra Engine/LW 5 Particle Test [Snow/Bubbles/Rain/Fire/Teleport]
Work in Progress - Started by mdgunn,
Testing some basic particle types in Ultra Engine to see if there is sufficient control in the current parameters vs LW4.
Examples in order are Snow/Bubbles/Rain/Fire/Teleport
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Biometric status info / Hud Player
Work in Progress - Started by Yue,
Biometric status info / Hud Player
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Introducing Leadwerks IDE
Streams and Events - Started by Josh,
You can get klepto2's Scintilla implementation here: https://github.com/klepto2/UltraEngineUtilities
3-29-25.zip
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