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Live Developer Chat - Rich joins the SCP team, review of raytracing, script system design
Streams and Events - Started by Josh,
8-16-25.zip
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ESCAPELAND Gameplay
https://store.steampowered.com/app/2506540/ESCAPELAND/?curator_clanid=1388074
Join Nikolaj, a man with no past, on his journey through the Valley of Life - a mountain oasis surrounded by barren wastelands. Guided by fate, he gets caught in clan wars for control over the local settlements. Find allies and take sides in the conflicts between raiders, smugglers, militarists, and techno-cultists!
And finally, uncover the role of a grim, impenetrable city in the north - a growing threat to all of humanity...
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Xtreme-FIP ( Framed Image Particle System )
Work in Progress - Started by Alienhead,
Timeline, spawners and command interrupteur have been implemented. I was able to make this decent fire scene with only half of the system completed, the cool stuff is up next! I'm excited to see what can be created with this quad-based particle system.
The system can be used via code or in the leadwerks editor, or both.. great for designers and coders working on the same project.
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Ultra Engine/LW 5 Particle Test [Snow/Bubbles/Rain/Fire/Teleport]
Work in Progress - Started by mdgunn,
Testing some basic particle types in Ultra Engine to see if there is sufficient control in the current parameters vs LW4.
Examples in order are Snow/Bubbles/Rain/Fire/Teleport