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Live Dev Chat: 3D Spatialization for Games
Streams and Events - Started by Josh,
In this week's live developer chat we'll review some new learning material being written that teaches you how to think in 3D, for developing games.
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Leadwerks 5 Upcoming Launch, Development Roadmap, and Avoiding Tutorial Hell
Streams and Events - Started by Josh,
In this episode we'll discuss the upcoming launch of the all-new Leadwerks Game Engine 5, along with a road map for continuing development. We'll also talk about our plan to help you avoid "tutorial hell" and become a game developer!
https://store.steampowered.com/publisher/leadwerks
Add Resonant Dusk to your wishlist on Steam now:
https://store.steampowered.com/app/3889080/Resonant_Dusk/
10-11-25.zip
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Live Developer Chat - Rich joins the SCP team, review of raytracing, script system design
Streams and Events - Started by Josh,
8-16-25.zip
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ESCAPELAND Gameplay
https://store.steampowered.com/app/2506540/ESCAPELAND/?curator_clanid=1388074
Join Nikolaj, a man with no past, on his journey through the Valley of Life - a mountain oasis surrounded by barren wastelands. Guided by fate, he gets caught in clan wars for control over the local settlements. Find allies and take sides in the conflicts between raiders, smugglers, militarists, and techno-cultists!
And finally, uncover the role of a grim, impenetrable city in the north - a growing threat to all of humanity...
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Xtreme-FIP ( Framed Image Particle System )
Work in Progress - Started by Alienhead,
Timeline, spawners and command interrupteur have been implemented. I was able to make this decent fire scene with only half of the system completed, the cool stuff is up next! I'm excited to see what can be created with this quad-based particle system.
The system can be used via code or in the leadwerks editor, or both.. great for designers and coders working on the same project.
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