-
A Demons Game - Halloween Trailer
Work in Progress - Started by lxFirebal69xl,
Happy halloween. Facebook Page: https://www.facebook.com/A-Demons-Game-1609762912575762/ Twitter: https://twitter.com/lxFirebal69xl Steam group: http://steamcommunity.com/groups/ADemonsGame -
Multithread map loading
Work in Progress - Started by Steam Community,
Experimental background loading of maps. Limitations: - Maps must have no terrain - Only 2D Drawing for the loading screen -
vehicle_02 15.08.2015
Work in Progress - Started by Steam Community,
ÐÑоÑоÑип маÑинÑ. ======================================== Реализовано (100%): Физика колÑÑ, Ñизика коÑпÑÑа, обÑÐ°Ñ Ð¼Ð¾Ð´ÐµÐ»Ñ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ, ÑÑабилизиÑÐ¾Ð²Ð°Ð½Ð½Ð°Ñ ÐºÐ°Ð¼ÐµÑа, динамиÑеÑÐºÐ°Ñ Ð¿Ð¾Ð´Ð²ÐµÑка, ÑÑабилизаÑÐ¸Ñ Ð¼Ð°ÑинÑ. Реализовано (50%): Ðолигон, ÐРмаÑÐ¸Ð½Ñ (ÐÑÑ ÑÑеÑбно. Ðо -
The Evaluation
Work in Progress - Started by Einlander,
The platform tutorial level so far. No sounds for anything except moving platforms. -
Tower Defense in Leadwerks
Work in Progress - Started by Steam Community,
Short video of a tower defense I'm making in Leadwerks. The player gets a random selection of towers to place at the start of every wave. -
Campfire Prefab Demo
Work in Progress - Started by Steam Community,
My first fully contained drop-in ready prefab, suitable for spawning fully functional with zero setup, though has lots of options. Thinking about posting to the workshop. -
equilibrium 2014 06 05 03 33 30
Work in Progress - Started by Einlander,
A short demo game i'm making for the steam workshop. Everything you see on screen can be found in the workshop, except for the arms, gun and the monster. Those can be found inside the editor. -
Atmospheric Scattering (WIP)
Work in Progress - Started by klepto2,
I made this with Leadwerks Game Engine! -
Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
-
-
-
glTF PBR Features
Work in Progress - Started by Josh,
Added support for clearcoat, sheen, and partial support for transmission glTF extensions.