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I have released some C# headers in this thread. They are wrapped and fully usable following the .NET syntax. You can also use them in VB.NET or any .NET language, since it's an assembly library.
If you read the first post, you'll notice I still have to work on some things. Also, note that you have to Dotfuscate the DLL in order for you to be legally authorized to use it, or else you're basically freely redistributing Leadwerks to everybody.
I'm working on a simplified version of Framewe
Well, its been almost a week since the release of 2.3 and although I have been working away at it there is still so much new functionality I have not had a chance to fully explore yet. I decided the best approach would be to go back to basics, so to speak. Investigate how the new lua scripting and other features would cross over to C++ and Framewerk, this is still on going for me, and I am mixing that aspect in with getting to grips with the new functions in the editor. All in all I am impressed
This is my first blog post ever. I don't feel as bad about blogging, because it's about game development. It's not Facebook-ish, right?
Moral hesitations apart, I thought I had enough random thoughts accumulated to write a quite considerably interesting [yet boring to many] blog entry.
Let's start with the thoughts on Leadwerks 2.3, on which everyone has commented already. First off, I must start by saying that the upgrade is gigantic and has been done smoothly, without any
New Steam hardware survey results are available:
As of October 2009, 80.79% machines surveyed can run Leadwerks Engine.
Leadwerks Engine 2.3 has been released. This major update includes a new editor, Lua script integration, forest rendering, roads, and more.
Lua Script Integration: Write object scripts and write your game in any programming language, or you can write your entire game in Lua.
New Editor: Leadwerks Editor is our new tool for creating enormous terrains, placing objects, and creating worlds. You can even edit scripts and see the results instantly.
Forest Rendering: An advanced new r
Well, I have been playing with the editor, lua scripts, and integrating lua-scripted objects into a framewerk bmax program. There are some quirks that you have to work around and some modifications that need to be made to some things... First, it doesn't appear you can transfer certain aspects of lua framewerk to an external program that is using framewerk. Setting worlds appears to work but using a framewerk method in lua and expecting it to work in your external program does not.
After uploading my first lua snippet i'm continuing my task to develope
useful tools for Leadwerks Engine.
What tools you may ask?
The first, a batch texture converter is ready since a long time, but needs some tweaking here and there.
A beta was previously published but i want to get this tool out of the beta and will release a finished
version the next days.
The next one is to finish my milkshape exporter (animations still doesn't work) but the rest
is faster and less buggy.
Interesting that it looks almost identical to our engine.
Last week I was researching the XBox and PS3 platforms. An XBox version of Leadwerks is technically feasible, and though the cost is considerable, it's not a barrier we can't cross. However, obtaining the development license from Microsoft will be much harder. Basically, they are unlikely to sell a development license until this engine has gained more users and had a couple of commercial games released. So we'll just keep improving and building momentum, with the eventual goal of expanding to th
For almost a year Max3D lead the charts, but the single fact that LE has now realtime scripting, brought it 1 more point, totalling in 14 points and beating all other engines on the market:
Some people might need a low-end engine, but this very same chart provides that information also:
You just look which engine has low-end support and is ranked highest.
The same way you can find the best engine for your needs, if you ha
You served us well for many years, beating all competition, and it shows in your old age and scars of development. To bring back the freshness and speed of the old days, with a modern and powerfully multitalented browser, we say:Welcome SeaMonkey 2.0!Why?Here are some reasons why SeaMonkey is better than Firefox:1) Uses only 56MB on google.com, while Firefox uses 82MB2) Faster than Firefox 3.5.5. Firefox 2.0 was always faster, and SeaMonkey is based on that.3) Firefox 3 introduced frequent crash
I'm currently working on coroutines in lua. This will help people setup scripting sequences for their game. The cool part of this will be that you will use it in the editor like any other entity. Drag it into your scene and now in your other scripts you'll have access to these functions. Here is an example usage of what you would do in lua.
--- This defines the function that stores your script sequence
function MyScript01(cr) -- cr is the coroutine to this function. The functions th
I'm taking a short break before I swap GPUs to fix that ATI shader error.
There are now 110 Leadwerks Engine 2.3 users. I did not think the number would be nearly that many.
I am most interested now in documentation, tutorials, and examples as well as improving existing features. With C++, it wasn't worth diving too deep into game tutorials, because only 40% of the programmers would find it useful. Furthermore, it is harder to design useful game components that are easy for users to lear
I've been checking the website of Project Metal daily, and it says the demo is coming soon:
I've been experiencing a distinquished behaviour of the community for some time.
It's like when someone advances in his work, suddenly everyone else advances too.
Yeah, I know in history also similar or identical inventions have been made around the world at the same time without that the inventors were connected or cooperating anyhow with eachother.
There has been made also tests with apes, who learned that a banana was served in a certain spot, and new apes would go to that spot without
Finally, the evaluation kit for Leadwerks Engine 2.3 is released. Get it here. The evaluation kit allows saving and script editing for a period of 30 days. C/C++ programming is not possible with the evaluation kit. An NVidia GEForce 7000 or ATI Radeon 2000 series graphics card is required. An NVidia GEForce 8800 or ATI Radeon 3870 graphics card is recommended.
5 Hours ago I started "playing" with the road feature in the new editor .. 5 hours ago !!! no, not because there is a problem its just been way so much fun if you recall the video Josh did of this function, let me say its way more fun driving than being the passenger, but that aside this feature is simply great, and will suit a project I have in mind down to a tee. Took a while to figure out a few things I was doing wrong but the end results have been exactly what I was after. Top marks for th
Unfortunately I have school today, but that doesn't mean I don't have a computer. It was a nice surprise to wake up and find that Josh had sent the update emails already. I can't wait to get home and get to work with the new editor. Hopefully though someone will divulge the new "super feature" soon.
Well that was a nice surprise, having resigned myself to the fact that even though it was the 23rd today, the time difference between myself and Pacific time meant I would have to wait until 8pm tonight to upgrade to 2.3
But on awaking I found Josh had already sent the emails for upgrading .. Having today off means I can now spend it in its entirity "playing" ..
Leadwerks Editor 2.3, New forum, Blogs, gallery, file storage, customizable profiles, videos...
Who needs Christmas?
Hmm, well this is the first time I have ever had my own blog. Should be interesting, honestly I hope people are interested in what I am working on. Maybe this will be even more motivation for me to make awesome stuff and wow everyone. Haha or maybe not.
I did not expect this many upgrades over the weekend! I'm entering data as fast as I can.
Already I can see the private sections are a big improvement. It totally changes the feel of the forum. It feels like it's more our own area, instead of just a random bulletin board floating around in cyberspace. If that makes any sense.
First post in my leadwerks related blog... waiting like a kid on christmas eve night for the new editor.
now that I actually have a blog, I guess I will have to start actually producing something to put here... mostly I work on something, then get distracted by something else and never get back to finishing anything... but I have high hopes for december!
This blog has moved to this site.