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Interesting that it looks almost identical to our engine.
Last week I was researching the XBox and PS3 platforms. An XBox version of Leadwerks is technically feasible, and though the cost is considerable, it's not a barrier we can't cross. However, obtaining the development license from Microsoft will be much harder. Basically, they are unlikely to sell a development license until this engine has gained more users and had a couple of commercial games released. So we'll just keep improving and building momentum, with the eventual goal of expanding to th
For almost a year Max3D lead the charts, but the single fact that LE has now realtime scripting, brought it 1 more point, totalling in 14 points and beating all other engines on the market:
Some people might need a low-end engine, but this very same chart provides that information also:
You just look which engine has low-end support and is ranked highest.
The same way you can find the best engine for your needs, if you ha
You served us well for many years, beating all competition, and it shows in your old age and scars of development. To bring back the freshness and speed of the old days, with a modern and powerfully multitalented browser, we say:Welcome SeaMonkey 2.0!Why?Here are some reasons why SeaMonkey is better than Firefox:1) Uses only 56MB on google.com, while Firefox uses 82MB2) Faster than Firefox 3.5.5. Firefox 2.0 was always faster, and SeaMonkey is based on that.3) Firefox 3 introduced frequent crash
I'm currently working on coroutines in lua. This will help people setup scripting sequences for their game. The cool part of this will be that you will use it in the editor like any other entity. Drag it into your scene and now in your other scripts you'll have access to these functions. Here is an example usage of what you would do in lua.
--- This defines the function that stores your script sequence
function MyScript01(cr) -- cr is the coroutine to this function. The functions th
I'm taking a short break before I swap GPUs to fix that ATI shader error.
There are now 110 Leadwerks Engine 2.3 users. I did not think the number would be nearly that many.
I am most interested now in documentation, tutorials, and examples as well as improving existing features. With C++, it wasn't worth diving too deep into game tutorials, because only 40% of the programmers would find it useful. Furthermore, it is harder to design useful game components that are easy for users to lear
I've been checking the website of Project Metal daily, and it says the demo is coming soon:
I've been experiencing a distinquished behaviour of the community for some time.
It's like when someone advances in his work, suddenly everyone else advances too.
Yeah, I know in history also similar or identical inventions have been made around the world at the same time without that the inventors were connected or cooperating anyhow with eachother.
There has been made also tests with apes, who learned that a banana was served in a certain spot, and new apes would go to that spot without
Finally, the evaluation kit for Leadwerks Engine 2.3 is released. Get it here. The evaluation kit allows saving and script editing for a period of 30 days. C/C++ programming is not possible with the evaluation kit. An NVidia GEForce 7000 or ATI Radeon 2000 series graphics card is required. An NVidia GEForce 8800 or ATI Radeon 3870 graphics card is recommended.
5 Hours ago I started "playing" with the road feature in the new editor .. 5 hours ago !!! no, not because there is a problem its just been way so much fun if you recall the video Josh did of this function, let me say its way more fun driving than being the passenger, but that aside this feature is simply great, and will suit a project I have in mind down to a tee. Took a while to figure out a few things I was doing wrong but the end results have been exactly what I was after. Top marks for th
Unfortunately I have school today, but that doesn't mean I don't have a computer. It was a nice surprise to wake up and find that Josh had sent the update emails already. I can't wait to get home and get to work with the new editor. Hopefully though someone will divulge the new "super feature" soon.
Well that was a nice surprise, having resigned myself to the fact that even though it was the 23rd today, the time difference between myself and Pacific time meant I would have to wait until 8pm tonight to upgrade to 2.3
But on awaking I found Josh had already sent the emails for upgrading .. Having today off means I can now spend it in its entirity "playing" ..
Leadwerks Editor 2.3, New forum, Blogs, gallery, file storage, customizable profiles, videos...
Who needs Christmas?
Hmm, well this is the first time I have ever had my own blog. Should be interesting, honestly I hope people are interested in what I am working on. Maybe this will be even more motivation for me to make awesome stuff and wow everyone. Haha or maybe not.
I did not expect this many upgrades over the weekend! I'm entering data as fast as I can.
Already I can see the private sections are a big improvement. It totally changes the feel of the forum. It feels like it's more our own area, instead of just a random bulletin board floating around in cyberspace. If that makes any sense.
First post in my leadwerks related blog... waiting like a kid on christmas eve night for the new editor.
now that I actually have a blog, I guess I will have to start actually producing something to put here... mostly I work on something, then get distracted by something else and never get back to finishing anything... but I have high hopes for december!
This blog has moved to this site.
It's Sunday, and I'm making some coffee.
Soon I'll start to update the C headers for LE 2.3.
Well, this is our new community site. I've wanted something like this for a while, and finally found a way to do it. We've got blogs, a gallery, customizable profiles, and yes, a forum. I was unsuccessful in my attempt to migrate the data from PHPBB, so the old forum will be left intact as an archive. I really like this new system. It's not just a forum, it's a social netwerking site!
If you register an account and aren't able to access all the goodies, please be patient while I enter a
Well it is finally here, pre orders are being taken and due for release Monday, 23rd Nov. (23rd? 2.3?)...
I recently asked one of my nieces who is currently doing media and photography courses at college to keep an eye open for some "Gnarly Wood" textures. She emailed with a few images she had remembered to take. I spent an hour or two playing with them and quickly knocked up a place holder model in 3DWS to try out the two textures I had made from the images:
I then placed the model in an island scene I had built to test post processing effects using an application I have written
Here is a MP5 modeled by Mustafa.
c&c are welcome..
Here is a MP5 modeled by Mustafa. c&c are welcome.. ;)