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Better Graphics and Lower System Requirements in Leadwerks 5.1

Leadwerks Game Engine 5.1 is a major update of our game development technology, with better graphics and lower system requirements, including support for integrated graphics. Optimized Deferred Renderer with MSAA Although Leadwerks 5.0 launched with a clustered forward+ renderer, after extensive testing we felt the deferred lighting approach we've used since 2008 offers better support for large numbers of lights and decals. That's why Leadwerks 5.1 introduces an all-new MSAA-

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Leadwerks Summer Games Tournament

As the summer days heat up, the Leadwerks community is igniting a new season of creativity and cooperation with our Summer Games Tournament! This is your chance to showcase your skills, develop exciting new projects, and participate in a lively celebration of game design. Let’s make this summer a season of innovation, collaboration, and unforgettable gaming moments! Here's the full-resolution artwork, suitable for printing your own 17"x11" posters: summerv1.zip 🏆 The Cha

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Leadwerks 5.1 Beta is Now Available, with Support for Potato PCs

I'm excited to announce that after several months of work, the beta of Leadwerks 5.1 is now available on Steam. Version 5.1 is a significant update that brings a wealth of new features, enhancements, and optimizations designed to empower developers and elevate your 3D projects. What’s New in the 5.1 Beta? Efficient New Deferred Renderer The clustered forward+ renderer 5.0 launched with has been replaced with a new deferred renderer, to provide better performance and easi

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Leadwerks Game Engine 5.0.2 Released

Leadwerks Game Engine 5.0.2 is now available with new fixes and features for you to enjoy. Enhanced Timing New enhanced timing features provide smooth stutter-free movement and make Leadwerks a great choice for use in twitch shooters and other fast-paced games. Before you we begin, let me point out that you don't have to do any of this. 75% of players use a screen refresh rate of 60 Hz, and if you don't specify any optional parameters in the world Update and Render methods, t

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Winter Games 2025

As the days grow shorter, fireplaces crackle, and winter chill fills the air, the Leadwerks community is heating things up with the return of our annual Winter Games Tournament! It’s your chance to unleash your creativity, bring your wildest ideas to life, and take part in the fun with your fellow developers. 🏆 The Challenge Create a simple, playable game using Leadwerks within the tournament timeframe. When you're done, upload your masterpiece on our website before the deadline hit

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Leadwerks Game Engine 5 Released

Leadwerks Game Engine 5 is an all-new update that makes game development easier than ever. Dive into our video tutorials and learn everything you need to bring your ideas to life. Create with ease using our intuitive visual editor and Lua script. When you're ready to publish, you keep 100% of your profits with our royalty-free license. Get Leadwerks on Steam Optimized by Default Our new multithreaded architecture prevents CPU bottlenecks, to provide order-of-magnitude fa

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Leadwerks Game Launcher Updated

Leadwerks Game Launcher has received a much-needed updated, with a new interface and features to help you easily self-publish and play free mini-games on Steam. The launcher has been completely rebuilt from the ground up, offering a smoother, more intuitive experience with a sleek, dark interface with improved DPI scaling for a crisp look on any display. Navigate your library with ease—games are now sorted by playtime by default, giving you a clearer picture of what players enjoy, beyo

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Ultra Engine 1.0.1 Released

Ultra Engine 1.0.1 is released, with a host of improvements and fixes, as we prepare to exit early access. A new game menu system has been added into the default project template, for both C++ and Lua. This will enable a menu system for your game, along with options for graphics settings, and automatic save and load of your game's settings in a JSON file. Since all the code is included in the project, you can modify it, remove it, or use it as-is. The Lua entity scripts system ha

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Resonant Dusk on Steam

Unravel the secrets of the Bariton mansion! Take on the mantle of detective in the role of Lucas Usher, and solve the riddles plaguing the ghosts of those left behind! Uncover their secrets and help them find salvation … or damnation. Add the game to your wishlist on Steam now and follow the Leadwerks publisher page on Steam to help your fellow developers. Story After receiving a mysterious plea for help from an old friend, Lucas Usher returns to the secretive rooms and

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Ultra Engine 1.0.0 Released

Ultra Engine 1.0.0 is here with new features, improved usability, access to thousands of free 3D assets, and hours of new video tutorials. This release marks the last major update before we exit Early Access on Steam. Lua Language Server Integration For the first time, we're able to offer first-class autocompletion and syntax hints for Lua. Integration with Lua Language Server transforms our built-in script editor into a professional-grade development environment, combined with all the

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Ultra Engine 0.9.9 Adds a Built-in Code Editor, Mesh Reduction Tools, and Thousands of Free Game Assets

Ultra Engine 0.9.9 is here with new features, improved usability, and access to thousands of free 3D assets to use in your games. This new update is the most stable and user-friendly version of our engine and editor to date. Revised Interface We've made great improvements to the user interface and workflow, based on conversations with the community and usability testing. Mouse tools have been moved into a left-side column for convenience and greater ease of use. A slick new color schem

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Announcing SCP [Redacted]

Before I ever wrote a game engine, I created a standalone level editor called 3D World Studio. This program was used in the development of many indie games, most notably in SCP: Containment Breach, along with Mark Sibly's Blitz3D programming language. Today I am happy to announce the next chapter in this legacy with our latest game engine technology, the development of the game SCP [Redacted]. In this ███████ game, playing as ██████████, your goal is to ██████ through ████ in search of

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Ultra Engine 0.9.8 Adds Material Painting, Tessellation, and a First-person Shooter Template

Ultra Engine 0.9.8 is here with a groundbreaking material painting system, robust tessellation, and a first-person shooter template to provide a head start on your next game. New features and enhancements make it easier than ever to create games and simulations that look great and run fast. Material Painting Our new material painting system brings your scenes to life with unique details painted everywhere. You can easily turn plain tiled textures into lifelike environments in a few sec

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Leadwerks Games Bundle #1 Released

I'm proud to announce the release of the first Leadwerks Games Bundle. Start building your own games with Leadwerks Engine and discover indie titles created by developers just like you. This bundle includes Leadwerks Game Engine, along with three games created with Leadwerks, and a generous discount. Unleash your creativity and embark on an exciting journey into game development with Leadwerks Engine! This bundle includes the full-featured Leadwerks Game Engine alongside three exceptional g

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Ultra Engine 0.9.7 Adds Decals, Particles, and More

The latest update to Ultra Engine, version 0.9.7, introduces an all-new decals system, particle emitters, enhanced entity and material properties, and improved flowgraphs. New features and enhancement make it easier than ever to create performant games and simulations that look great and run smoothly. Decals A new decals system built on our clustered forward+ renderer allows you to display stains, graffiti, puddles, and other details to enhance the appearance of your scenes. Because th

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Ultra Engine 0.9.6 Introduces a new Foliage System

Ultra Engine 0.9.6 is here, with a new foliage system that replaces and improves the vegetation system used in Leadwerks. Whereas Leadwerks uses a geometry shader, Ultra uses a compute shader that provides more power and better performance. The most significant improvement is the inclusion of sublayers, which allow a mesh layer to use multiple variations to easily populate a scene with a variety of different objects, while spacing them out in a natural way. Imposters Imposters ar

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Ultra Engine 0.9.3 Features an Improved Workflow and AI Texture Generation

Ultra Engine 0.9.3 is here, with usability improvements, bug fixes, and new AI-powered features to make game development easier. You can get a discount now in our store or on Steam all week. "Futuristic Room" by Dennis Cliofis Object creation has been overhauled with a more visual approach that lets you easily select the object you want to add to the scene.   You can also insert a new object into the scene tree, under the selected node, or in the scene root.

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Ultra Engine Early Access is Here

Ultra Engine unlocks the full power of your GPU to deliver up to 10x faster performance for your game. Ultra Engine is now available in Early Access, both in our store and on Steam. Use coupon code "LAUNCH" to receive a discount before January 1. Ultra Engine is a huge leap in technology that provides a new future-proof foundation, while keeping the strengths and general design philosophy we developed in Leadwerks. There were many major underlying changes made to create a better development

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Ultra Engine SDK Now Available

I'm pleased to announce that Ultra Engine SDK Early Access is now available. Four years ago, I set out to solve the performance problems I was seeing while working on virtual reality projects at NASA. Ultra Engine is the product of a lot of intense research and development during which I invented a new architecture designed for the way modern graphics hardware works. The results exceeded my wildest expectations, providing Ultra Engine with order-of-magnitude faster rendering performance than Lea

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Ultra Engine Benchmarks Revealed - 10x Faster than Unity, Leadwerks

A few years ago, some folks at NASA asked for my help with some VR projects they were working on. They had switched to Leadwerks and were getting better performance with that, but it still wasn't fast enough for what they were trying to do. I flew from California out to Goddard Space Flight Center to meet with them. When I saw what NASA was doing with my software, my jaw hit the floor. Goddard Space Flight Center Rendering performance in VR is critical because if the framerate dr

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Ultra App Kit 1.1 Adds Support for Cross-Platform Development

Ultra App Kit 1.1 is now available on our website and on Steam. This free update brings cross-platform development to our fast resolution-independent GUI toolkit. To download the new installers, click on your account purchases. In addition to Windows, Mac and Linux are now supported, which means you can code once and compile everywhere to easily create cross-platform GUI applications. Builds on Linux use minimal dependencies and will work on virtually any distro without any additional

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Ultra App Kit Released

Built to power a new generation of game development tools, Ultra App Kit provides an easy-to-use C++ programming SDK for creating desktop GUI applications. Unlike other alternatives like Dear ImGui, the Ultra App Kit GUI renders in retained mode rather than immediate mode, and is specifically designed for desktop GUI applications. This makes applications snappy and responsive when resizing or refreshing a window. DPI scaling is baked into the design for resolution-independent

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"Concealment" horror survival game released

Developer @Ghost has released his excellent Leadwerks-powered game Concealment. Your life is in your hands Go to an abandoned village to find your missing brother. Explore the objects that come in your way. Solve the terrible mystery of this mysterious place. Concealment is a first-person psychological horror game. A game in which you need to solve the mystery of an abandoned ancient village. Story You receive a strange letter from your brother. He asks that you ur

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Ultra App Kit: Let's Solve the Desktop UI Problem

The foundation of our new game development tools is here, with a close-to-the-metal framework for building desktop applications. Close-to-the-Metal Framework for Desktop Applications We're approaching the end of a loooooooooong cycle of research and development...several years, in fact, have been spent building the fastest game engine in the world. A great game engine needs a great user interface, and Ultra App Kit provides exactly what we need. This will provide the backbone of o

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Plugin SDK now available

The GMF2 file format provides the fastest possible load times for 3D models. A preliminary specification and SDK for loading and saving files in the GMF2 file format is now available on GitHub here: A Quake 3 MD3 model loader is included as an example.

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