LEO 2.5 has been sent to Josh, there was a few commands missing, and a few bugs were fixed.
GameLib 0.1.2.0 should be ready soon, I'm still testing the new additions to the Application class. It can get quite deep to make a simple spinning cube template, if you want to make it perfect.
For example the window size needs to be read from a config file rather than from LEBuilder, so that it is not hardcoded into the game code. I ended up with the decision to make all config, gamesave, etc... files as sqlite3 databases. It makes things more standardized, as I found out that Apache PHP5 has also built-in sqlite3 support. Since GameLib's Window class supports also a seperate viewport area which can have a different resolution than the windows/fullscreen mode, that should be put into the config.db also.
The idea behind the viewport area is that people want to play games in fullscreen mode, but sometimes their GPU is too slow to run 1920x1080 or even 1680x1050 fullscreen modes, so they can still run in fullscreen mode with a lower resolution viewport. It then also allows some GUI elements to be in full resolution.
Next comes a GameLib Spinning Cube template for LEBuilder, and after that a simple FPS template also. And even after that a simple RTS template.
I'm trying to keep GameLib as simple as possible to use, but it can be difficult at times, because it needs to stay universal, and not hardcoded for a specific game/application style. LEBuilder will help me a lot to keep things easy to understand for new users, as they only need to know how to achieve things, and not how it internally works. In the same way as I find STL easy to use, the way how it internally works is way too deep for anyone to understand. I just need concrete, compilable examples, and documentation, and it's easy to use.
And right now we got a new version of LEBuilder tested and done with ZioRed. It supports auto-quit after building a project (you have to set the flag to True in the config xml), and it remembers the last project root directory. ZioRed sent the exe and source to Josh too, so this will be included in the official SDK also.