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  1. Yesterday
  2. 1 download

    This package contains two scenes demonstrating lighting and environment probes. This package is used in the tutorial here.
  3. Amazing and 100% big improvement for getting others started / learning. Massive step in right direction, cant wait for more!
  4. Now tessellation works, it was the wrong line.
  5. Thanks Josh for the tip. Is this the correct line where I need to add self.camera:SetTessellation(2), because I still don't see any tessellation in the test game?
  6. Hey Everyone, To kick off July, I have a couple of fun tracks ready on my City/Urban 3 page: "SMALL TIME CROOKS" (LoFi) "THE CLASSIC PRIVATE EYE" (LoFi) https://soundimage.org/city-urban-3/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other music tracks and sounds. Attribution information is here: https://soundimage.org/attribution-info/ Enjoy, stay safe and keep being creative! :-)
  7. wouldn't it be self.camera:SetTessellation(2)?
  8. No programming in this series.
  9. Another suggestion for Crash Course is how to find entities (via scene, tags etc.) - it's often topic in discord. Also could be combined with casting.
  10. Hi Josh, when I add the command "Camera:Set Tessellation(2)" to FPSPlayer.lua and start the test game, I get several error messages. Could you integrate the tessellation function into FPSPlayer.lua?
  11. Version 1.0.0

    3 downloads

    High-quality scifi texture pack.
  12. Unfortunately, as specified in the original report, I have already tried this to no avail.
  13. Last week
  14. It depends on how the camera was created, but if CreateCamera() is called, then this can be called some time after that, on the same camera. If you are using the FPS player component, you can add this in there.
  15. Hallo Josh, wo genau gebe ich den Befehl „Camera:Set Tessellation(size)“ ein? In FPSPlayer.lua? Why isn't this feature included by default?
  16. Hi I'd like to expand on this bug report and offer a temporary solution. solution for now: untick "exclude unused files" in the export dialog. There are two problems with the publish function. excluding files removes most of the assets folder in the included fps example project. second the zip data file is not password protected, I can open and view files without being prompted for a password. The photo attached, the left window is the assets folder of a "stripped" export, the right shows the assets folder of a full export.
  17. Just tried clear Lua FPS template - black screen if i publish with "Only include used files". Works if i unmark this checkbox tho. However data.zip have even debug and release exe which should be filtered even for include all files option imo
  18. Thanks, fixed.
  19. In the documentation https://www.leadwerks.com/learn/World_SetEnvironmentMap?lang=lua the link for ready made environments gives a 404.
  20. 4 downloads

    Simple minimal example demonstrating how to add a first-person player to a scene. This goes along with the tutorial located here.
  21. My internet connection is pretty poor so maybe this can cause a timeout somewhere in the process but OK so far.
  22. The mad texture-maker is at it again! Brand new seamless textures are ready for your projects...you'll find them here: https://soundimage.org/txr-brick-seamless/ Thousands more await you on my website...all free to use in your projects with attribution, just like my music. https://soundimage.org/images-home-page/ Enjoy, stay safe and keep creating! :-)
  23. So I found another problem with materials and wrote about in "Bug reports"
  24. If I work with Ultra Engine editor on the main monitor it works fine: when I drag a material to the object, the object changes a colour, when I work with Ultra Engine editor on the second monitor and drag a material to the object, it doesn't change a colour.
  25. Everything is fine! I just restarted editor...
  26. They work fine for me. Is this in the editor or using code? In the editor make sure you are using material. mat file and not the texture file which will end in .dds or .png. p.s you should report errors in the bug reports section. https://www.leadwerks.com/community/forum/120-bug-reports/
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