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Found 5 results

  1. Hello dear reader, First of all, as I recently though on how to make the blog more interesting and valuable for you to read, I thought it would be a cool idea if I provide a gamedev specifc tip (can be everything from productivity, to technical stuff, to marketing) at the end of every blog entry. I would be really happy, if you tell me what you think of this idea. Back to topic. I want to present what I am working at the moment. Last time it were some animations and rigs. I had some more trouble with them then expected and needed to do all that stuff again (rigging and animations).
  2. Hi all I've published a NPC set for LW in the workshop (prefab included). Let me know if you woultd like to see more chars with animation for LW users. Have a nice day
  3. Hi, I've seen a simple issue that I would like to report, but I don't think that would go as a BUG REPORT per se. I've seen a little issue with the MERC character, is that simply in the template, the character shadow is set as static and his weapon the same. Changing the shadow setting break the template. A simple tweak would need to be done to the template. Another issue was that I was finding that he was moving too fast for my taste, and did not have option to change the speed but was quickly adjusted that by adding the options in the LUA script. This character is really more use
  4. Hello there, I have been messing around with Leadwerks and have made new npc's and created new scrips for those npcs and it all works well they move, attack me, and such however I can't seem to kill them. When I try to shoot them, it just goes right through them and I cant seem to figure it out. Second issue, when they come after me they are always looking away, I have the Character angle at 180 but when I turn it to 0, once they get near me they kind of just bounce away not sure why. Any help is much appreciated and thank you.
  5. Working on two principles K.I.S.S. (keep it simple stupid!) and more for less. I spent a lot of time researching (read playing) certain games that have what I call an ambient NPC population. This is specifically those NPC's that reside in the background and generally have no real or very limited interaction with the player. Two such areas of research <coff> included Assassins Creed and Fable 2. Although both of these games have a far more complex general NPC population than what I am setting out to create, but the "research" was most enjoyable. First Step: Machine Intelligenc
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