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  1. Hello everyone, today when I was uploading a model for Leadwerks Engine workshop, an error occurred. Can anybody help me.
  2. Every time I attempt to publish a game to the Steam Workshop I get an error message that says "Failed to publish file." I made a video that shows the error. -- https://www.youtube.com/watch?v=ruo9VDuXj7E&feature=youtu.be I can provide my project if needed.
  3. This morning I tried to purchase an item via the workshop, which only brought the Steam client to the foreground and nothing else. Tried to accomplish this through the browser, which in the past worked, and produced the same results. The initial attempt, via the browser, brought me to the Steam login screen where I added the necessary amount, therefore ending in the Steam client having the money to make the purchase. Using Linux Mint 18.2 (Ubuntu 16.04.3) Is there a way we can circumvent the Leadwerks Workshop and deal with Steam directly to make purchases? Edit: Due t
  4. Not to be a pest, but the workshop, using Leadwerks 4.4 beta, no longer allows installation of purchased packages with the GNU/Linux.
  5. SpEcIeS

    Workshop

    When using the Leadwerks engine workshop, I cannot sign in and gain access to my purchased items. Once the interface is loaded, it displays the following screenshots. The workshop will not allow any key input, therefore not allowing access to purchased items.
  6. Hello, I recently purchased Leadwerks but I needed some additional models so I went to the workshop page in Steam and ordered a few of the models and textures there for my project. After doing so, I went to Leadwerks, opened the Workshop window but whenever I click on one of the model sets I'd ordered, there's no way to install it as there is no button. I was told that if you search for the item then click it works, but whenever I try to search for anything it just says "Failed to load content" in the Workshop window, and Leadwerks console shows "Error: GetFileInfo failed (9)" Anyone h
  7. I was creating some models for the leadwerks workshop, but I noticed that they are not giving approval for the models are disabling the leadwerks workshop ?? I am with some users asking me about when the models will be available and how much it will cost, unfortunately I can not answer these questions, since leadwerks does not approve of my models. I've already reviewed everything I've been asked since the last request. thank you Follows the link of the template in question. http://steamcommunity.com/sharedfiles/filedetails/?id=808938176
  8. As the title suggests, when I try to download certain products from the ingame-workshop it doesn't work. I can download free products, but not ones I have bought. I can download DLC I have bought as long as i click on the bottom-corner install button. Error when clicking on DLC(weirdly enough i can still download it from the bottom-corner button): Error: GetFileInfo failed. (15) Error when clicking on other payed items which cant be downloaded: Error: GetFileInfo failed. (9) I have steam cloud activated. I have tried it on multiple projects. If you need any extra informati
  9. Hello All, I was looking on the Leadwerks workshop just browsing packs and thinking about making my own. To my disappointment all of the packs that are available for purchase seemingly cannot be bought. Where the price should be is just these two hash marks "--". When I click on the pack and click the "buy" button it takes me to the home > Oops steam page and tells me an error has occurred. If anyone could help me figure this out it would be greatly appreciated! Thanks!
  10. Can I still legally sell my game on Steam if It contains items from the workshop in it? I've been looking for a answer to this for awhile, thanks.
  11. I have the Cottages package from the Workshop and try to add a Poly Mesh collider to Cottage 1 or Cottage 2. This appears to work fine: But when I run the game, the outside walls have no collision. Reopening the MDL I find that it is clear they are lacking that part of the collision mesh somehow: Is there any way I can fix this or is it just a bug?
  12. Dear all, On the 3th of July, I bought the workshop items 'Scifi materials 1' and 'Scifi materials 5'. However, when I clicked 'install', I got the following Leadwerks Editor message: "Failed to download workshop item". So, naturally I restarted the Leadwerks engine, it didn't help. So I then restarted my computer, didn't help either. Then I began looking for a solution online. I googled the error message and found various topics on this problem on these forums. Still, every single one solution didn't work out for me. These include clearing out the workshop subscribers list, del
  13. Earlier work (Раньше работало) [ENG/RUS] 1) Reinstalled Engine (Переустанавливал Движок) 2) Reinstalled Steam (Переустанавливал Steam) 3) Checked Files (Проверил Фаилы) 4) I made new project... did not help (Я создал новый проект... Не помогло) 5) I rename files... did not help (Я переименовывал фаилы.... Не помогло) 6) Tried different archivers (Попробовал разные архиваторы) 7) Tried different versions of the Engine (Попробовал разные версии этого движка) 8) Restarting the computer (Перезагрузил компьютер) 9) Ask the community about this issue, not helped...
  14. Hi, I've seen a simple issue that I would like to report, but I don't think that would go as a BUG REPORT per se. I've seen a little issue with the MERC character, is that simply in the template, the character shadow is set as static and his weapon the same. Changing the shadow setting break the template. A simple tweak would need to be done to the template. Another issue was that I was finding that he was moving too fast for my taste, and did not have option to change the speed but was quickly adjusted that by adding the options in the LUA script. This character is really more use
  15. Hi, I just bought yesterday the Egyptian temple from the workshop and think it would be nice to give a feedback about it. Current verdict: Need improvement, really beautiful but not useful. (april 2016) Buying this pack: It was relatively easy. I've got it from the community page on steam (browser) and then reserved the amount to buy it and then took it. I find this easier to do that way. Once the buying is done, I simply go in Leadwerks and download it. At first I had some problem getting paid model from the workshop directly from the workshop in leadwerks. The method I use now
  16. Hi guys, Finally uploaded my 'game' to the workshop called d4Shmup. This is a simple prof of concept with one playable level. Any feedback is appreciated. If anyone want standalone, please shout out. http://steamcommunity.com/sharedfiles/filedetails/?id=630002481 Update 23/02/16 - Game now available as standalone: http://www.leadwerks.com/werkspace/page/games/_/d4shmup-r109
  17. When I want to publish a .zip onto the workshop, and I select a .jpg .jpeg or .png file as preview Image, It makes the error ".jpg is not allowed" but one cant choose something else. If i manually type in .png then it makes the same error. (I opened the file up in gimp and exported it in various formats).
  18. I have to upload two updates every time I update my workshop game because the first update uploads the previous build of my game. Should I just make a new workshop game and delete the current one or is anyone else experiencing the same issue?
  19. Hey guys I'm new to posting on the forum but I have looked everywhere for this issue and some people had this issue but their solutions didn't work. Anyway, anything that I add from the workshop is not working, I get the failed to download error. You can see in the attached file (background from one of the tutorials ) where the error happens. This does in fact happen with every DLC I have tried. I saw someone note that new addons are possibly zipped but cannot find said files. checked the addons folder and only has previous addons I had in the past (over a year ago) any help would be great! Yo
  20. I've "finished" a new game and want to publish it to the workshop, but no matter what I try, the game will not publish. It uploads the game, then gets frozen on the "publishing" part of it and then times out. A small window appears and says "failed to publish game" with no other explanation. Are there any suggestions on how to fix this?
  21. I tried that now several times and TreePack is empty what's the solution here ?
  22. I am wondering if there is a way to keep the file structure when downloading a asset from the steam workshop. I was making a asset pack and I made it so it had a nice directory structure as I wanted the packs that I am making to become pretty large giving time and it would make it a lot easier to find what your looking for etc etc. I uploaded the first pack with a nice directory structure but when I tested it and subscribed to my pack the directory structure was gone and everything was in one directory. I have deleted the pack and have started uploading the assets individually but
  23. Hello, I do use the Indie Version 3.3 of the LE. I did buy 3 Workshop Addons as a DCL on Steam: FPS Weapons Pack, SiFi Interior Construction Kit and Zombie Character Pack. Is it possible, to edit the Model Fils *.mdl externally with 3D/Model Program and Texture Files (*.tex) with a Grafic-Editor/Program? Does anyone has experience with this? Want to edit the files. Is it possible to convert them? And how would that work? Is there a way to receive the *.mdl Models as a *.fbx or the Textures as a PNG/TGA File? Does anyone know help? Have a nice day. C.U. REZ
  24. Does anyone know the filepath to load items from the Workshop using Lua? For example, I want to access a shader from the Workshop to attach as a PostEffect, how would I go about doing this? (I have to use ClearPostEffects in my code, so this is why I would need it in Lua).
  25. I am currently on a low-end wifi network somewhere and I wish that after restarting LE to download those workshop items that there could have been some indication of the download progress. A simple 0% to 100% text on the splash screen would be enough. I am looking at it and wonder if I should abort the download or not. Three minutes later it is complete! Yay!
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