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Found 4 results

  1. This is a launcher that starts before your game allowing players to set the game's graphical options. This was created to solve the issue of Leadwerks starting at the highest resolution of the monitor, instead of the current desktop settings. It uses a quick and dirty method to get the desktop resolution. THIS HAS NOT BEEN TESTED ON LINUX!! If this works on linux let me know, or if you made any changes to make it work. The script is to be loaded with your game and launched before the main window is created. There are some modifications to main.lua but they are very simple. Here is t
  2. CorzaX24

    Emitters

    Hey team! So I've been using Leadwerks for a while now, and coming along nicely. But for the life of me, cannot figure out how to get a good "authentic" looking emitter effect. Particularly with a fast jet of steam, or sparks. Anyone good with emitters? Have any good settings that work well? Much appreciated!
  3. Hello Leadwerks Forum, I'm new here and I am aware that animations in fbx have been discussed ( a lot ) before in several threads but all the topics I found are not directly related to my problem. Trying and testing around for two days now makes me feel that I won't find an answer by myself. I am using Softimage 2015 to create rigs and animations for models that I want to import to Leadwerks (3.4 Indie Version) . First I create a rig with bones for animating my mesh. Then I create a shadow rig (just null objects) and then envelope and weight the mesh to this shadow rig. After animating
  4. Hey guys, great product, i love it! I have a few suggestions about the script editor: - Having a shortcut key to open it. - Prevent from closing window when pressing the ESC key. - Automatically re-open last lua files.
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