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Showing results for tags 'Steamworks'.
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Hello! So I had an old post and find the real problem, so I made another post... Whenever I publish my game from the project manager Steamworks always fails to load, even with Sandboxing enabled or disabled. The code I used to load Steamworks is: if not Steamworks:Initialize() then Debug:Error("Failed to load Steam") end Whenever I have sandboxing enabled or not, it always works when in the editor and when just running the .exe file from the folder, Steamworks loads and everything is fine. It really feels like I'm missing something :/ Thanks, KraXarN EDIT: Forgot to add a steam_appid.txt, oops... It all works fine now
Hey I'm quite new to the Leadwerks engine and I've been playing around with external libraries and what not. To make this possible, I had to disable Lua Sandboxing. It then worked fine to load my library and all that works fine. Only problem, this seems to have disabled Steam or Steamworks. The overlay no longer shows up and when starting the game, it no longer says that the user is in-game on Steam. A steam_appid.txt and all that exists... Anyone knows what the problem can be? Thanks! Regards, KraXarN EDIT: Included app.lua if that helps