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Showing results for tags 'modelling'.
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After playing around in Blender and importing some creations into Leadwerks I noticed I was getting some really bad scaling issues. I like working on the grid when creating my game art and I also like predictable results when exporting models from my 3D package over to a game engine, scale is important! I have adjusted my settings in Blender to work with Leadwerks and now when I import my models they are the correct size and scale and there is no messing around with getting the right size in Leadwerks. I would like to share my Blender settings to other users who want to model in Le
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Distorted model pos/rot/scale after import to Leadwerks
Phodex Games posted a question in Technical Assistance
Hi, I have this annoying problem for pretty a while. I currently was trying to figure out the error, but I am no master at Blender so maybe its my mistake, maybe you have to take care on something in Leadwerks? Look thats the problem: 1. That is how I set it up in Blender: 2. Now I export the hands model and the sword model (in the fbx model format) seperatly and import them into Leadwerks. After I put them into the engine, adjust their scale and zero their position and rotation it looks like this: And yes I did apply the rotation, location and scale in blen