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Hi, I've tried lots of things to make the background music change during gameplay and I'm still failing to do it properly and now getting out of ideas. I'm using the flowgraph editor to start the music when the player take ammunition and this part work correctly. The part that is failing is that when a designated NPC is killed, I want to pause the current music and start a new music. The pause of the current music works, but the new music if failing to start. I'm using NOISE.lua and modified it slightly with monster.lua to give them the output to flowgraph. I've applied the noise.lua script to 2 pivot. One for each song. Set the script for each song. I was able to make them play both by making them play at start. The second song refuse to start when the NPC is killed, the pause work, not the other song. Here is a screenshot of my flowgraph setup: The only thing I could think of now, is look at the LUA code for noise.lua and modify it to handle 2 tracks so everthing is handled in the same script. BTW, the flowgraph editor is really powerful!! Too bad we can't group items and zoom-in/zoom-out...
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Hello, I would like to know more on how to exactly add sound into Leadwerks. As far as I know there is a lot of vague information when it comes to loading sound into a game in Leadwerks and I would like to know how to do so. What I want to know is how exactly do you load sounds into a map? Is there a way in which I can create say a pivot, attach a script that plays a sound for things such as music or ambience?