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Showing results for tags 'racing'.
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This little game is here free to play: https://1drv.ms/u/s!AiVBgjDAyIXLs1khcglU6UKFbI_4?e=4oK8Sj 1] First step: Adapting the Spline tool to build what we need: I combined some of the possibilities that offers the Spline Tool (great thing) to obtain all this in one: - Cars align and follow the roads (rotation) - While using Physics, and so collisions - While using reverse travel (cars go back on the road) 2] next step: - We need speed cars in this game, beautiful , well smoothed, and challenging that can drive a few rounds on a loop racing road, here it is: I'm just thinking there is no way to overtake this car ! So we have here a nice challenging game. Next step will be build a playable race car, maybe able to overtake this. 3] Playable speed car this video shows a little playable demo challenging 3 cars, here I only get the second place: Last step should be adding Speed infos, Time needed, best time, the place.. 4) Here I managed a player interface to get informations like the speed and the place at which you are actually driving. A little bit car optimization, and here is a little funny challenging game. Next step should be adding options like choose your car model and colors, sounds, music, how much players...
Hi I want to ask something that I can't quite figure out on my own. How does a racing game keep track of who is 1st, 2nd, 3rd, and so on and so forth and update that information on the fly? Also this algorithm must work for any track of arbitrary topology.