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Posted

Working on simple hair/clothes joints.

I made a joint ball with a parent and a child, physics works good.

But the child physic ball does not collide with parent box physic and go trought it when balancing.

post-3271-0-50497600-1402311282.jpg

post-3271-0-06006700-1402311289.jpg

Stop toying and make games

Posted

This is the intended behavior. Most joints have constraints that can be used if you want to limit the motion.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Jointed entities do not collide with the other entity in the joint, for performance. Normally this is done by setting the joint constraints, when it is needed. The ball and socket joint has a maximum cone radius which can be set.

 

 

Posted

ok but maximum cone radius won't allow full freedom joint with collision against parent.

So making such joints for capes, clothes, hair would need another system like physix proposes.

Stop toying and make games

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