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  • 3 weeks later...
Posted

Update

 

- All shaders now work in published games.

- Added a pixelate shader.

- Installable in stable version (not just for beta anymore)

  • Upvote 4

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

  • 3 weeks later...
Posted

Has anyone gotten this to work through C++? I thought it would be as simple as adding

 

camera->AddPostEffect("Shaders/PostEffects/00_shaders/_bloom.shader");

 

but that has no effect. I looked at the 08_pp_bloom.lua file and it seems to do a lot more things (but I'm not familiar with Lua). I tried to add all the other shaders in the top portion and that had a visible effect but not at all what I expected.

Posted

PS! you can also control almost all post shaders, tuning values live, like DOF ranges or bloom values on the fly.

Look in the lua file, you'll se stuff like camera:GetKeyValue("dof_neardist"), this means that you can change them from anywhere in your game, just by setting keyvalue for the camera.

  • Upvote 3

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

  • 1 year later...
  • 4 weeks later...

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