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Posted

Alpha material on a plane shows other models through it which should be blocked by the terrain. First shot is a plane, second is a billboard raised a ways off the ground. Is there some setting I missed?

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  • Upvote 1

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Scott

 

Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060

Posted

Ah thanks, that fixed it. I thought I was forgetting something.

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Scott

 

Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060

Posted

It's to prevent polygons in the back of a scene from rendering in front of polygons that are in the front of the scene.

  • Upvote 1

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Scott

 

Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060

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