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He means the hierarchy in the 3D rendering.

 

Basically, a bug was discovered that under some circumstances could crash the program. The way I implemented this was a little too optimized for its own good, and a simpler rewrite of it is needed, which might run at 1 millisecond slower but will be much simpler when models are reloaded and such. Since we had the 3.4 release coming up I opted to disable that render option until a later time.

Let's build cool stuff and have fun. :)

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