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Posted

Not quite sure what you are asking for here... are you referring to World:SetLightQuality() or Camera:SetMultisampleMode()? Or are you just referring to the reflections on the cube in that screenshot? If so, that is just a reflection shader and has nothing to do with the quality of the graphics.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

Not quite sure what you are asking for here... are you referring to World:SetLightQuality() or Camera:SetMultisampleMode()? Or are you just referring to the reflections on the cube in that screenshot? If so, that is just a reflection shader and has nothing to do with the quality of the graphics.

So, in material reflections create "roughness" layer, and it isn't create uniform reflection

But, leadwerks hasn't this (And many other) shader

post-14308-0-58946700-1427116918.png

Posted

Leadwerks unfortunately does not have (yet) PBR material support.

I think there are some custom shaders somewhere but boy sure how good they are.

 

You should export as standard material.

Posted

Export the normal, specular and displacement maps.. It should look way better! Your model then reacts on lighting.

 

What you also can do is simply add shader effects / posteffects to your camera.

Ie. Camera:AddPosteffects( --shaderfile.shader)

 

Anyway, what editor are you using there :) ?

Posted

Anyway, what editor are you using there smile.png ?

 

Substance designer 5. It can create and export all maps; very powerfull

It should look way better! Your model then reacts on lighting.

I understand, but it is not all maps anyway

Posted

as i said you should create it as standard material and not PBR.

You will get exactly the maps that fit into a leadwerks material. If your material looks good it should still look good in leadwerks.

Posted

as i said you should create it as standard material and not PBR.

You will get exactly the maps that fit into a leadwerks material. If your material looks good it should still look good in leadwerks.

No. Leadwerks standart shaders have no support scads maps

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