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Posted

I want to be able to toggle between diffren windows styles (FullScreen and Resizable).

 

For all examples I have created I have used a new project and only added the if (window->KeyHit(Key::R)) block and I create the window in App::Start() with Leadwerks::Window::Create("test", 0, 0, 1024, 768, Leadwerks::Window::Resizable);

 

Example one. I can toggle from windowed mode to full screen mode but not back to windowed mode with this code:

 

 

bool App::Loop()
{
   //Close the window to end the program
   if (window->Closed()) return false;

   //Press escape to end freelook mode
   if (window->KeyHit(Key::Escape))
   {
       if (!freelookmode) return false;
       freelookmode=false;
       window->ShowMouse();
   }

   if (freelookmode)
   {
       //Keyboard movement
       float strafe = (window->KeyDown(Key:) - window->KeyDown(Key::A))*Leadwerks::Time::GetSpeed() * 0.05;
       float move = (window->KeyDown(Key::W) - window->KeyDown(Key::S))*Leadwerks::Time::GetSpeed() * 0.05;
       camera->Move(strafe,0,move);

       //Get the mouse movement
       float sx = context->GetWidth()/2;
       float sy = context->GetHeight()/2;
       Vec3 mouseposition = window->GetMousePosition();
       float dx = mouseposition.x - sx;
       float dy = mouseposition.y - sy;

       //Adjust and set the camera rotation
       camerarotation.x += dy / 10.0;
       camerarotation.y += dx / 10.0;
       camera->SetRotation(camerarotation);

       //Move the mouse to the center of the screen
       window->SetMousePosition(sx,sy);
   }

   if (window->KeyHit(Key::R)) {
    if (window->style == Leadwerks::Window::FullScreen) {
	  System::Print("Go Resizable");
      window->Release();
	  window = Leadwerks::Window::Create("test", 0, 0, 800, 600, Leadwerks::Window::Resizable);
    } else {
	   System::Print("Go FullScreen");
	   window->Release();
	   window = Leadwerks::Window::Create("test", 0, 0, 1920, 1200, Leadwerks::Window::FullScreen);
    }
    //Create a context
       context = Context::Create(window);
    window->HideMouse();
    window->SetMousePosition(context->GetWidth()/2,context->GetHeight()/2);
   }

   Leadwerks::Time::Update();
   world->Update();
   world->Render();
   context->Sync(false);

   return true;
}

 

So when I hit R i get in to full screen but when I hit R again I do not get back to windowed mode. When I hit ESC twice I get back my desktop by exiting the application.

 

Example 2. So to test what happens behind the sceens I changed the if (window->KeyHit(Key::R)) block to this:

 

   if (window->KeyHit(Key::R)) {
    if (window->style == Leadwerks::Window::Titlebar) {
	    System::Print("Go Resizable");
	    window->Release();
	    window = Leadwerks::Window::Create("test", 0, 0, 1024, 768, Leadwerks::Window::Resizable);
    } else {
	    System::Print("Go other size");
	    window->Release();
	    window = Leadwerks::Window::Create("test", 0, 0, 800, 600, Leadwerks::Window::Titlebar);
    }
    //Create a context
    context = Context::Create(window);
    window->HideMouse();
    window->SetMousePosition(context->GetWidth()/2,context->GetHeight()/2);
   }

 

Everytime I hit R I get a new window but the old window is not removed (so I get a large amount os windows).

 

What am I doing wrong? or is this a bug?

Posted

It looks like there may be a bug. Try setting window->takeownership to true and see if that makes the XWindow get deleted.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Sorry for the late answer but I have been busy with my kids

 

I can confirm that window->takeownership work. I have changed my code to this and I can now create a new window and get the old window destroyed:

 

   if (window->KeyHit(Key::R)) {
    window->takeownership = true;
    if (window->style == Leadwerks::Window::FullScreen) {
	    System::Print("Go Resizable");
	    window->Release();
	    window = Leadwerks::Window::Create("test", 0, 0, 1024, 768, Leadwerks::Window::Resizable);
    } else {
	    System::Print("Go FullScreen");
	    window->Release();
	    window = Leadwerks::Window::Create("test", 0, 0, 1920, 1200, Leadwerks::Window::FullScreen);
    }
    //Create a context
    context = Context::Create(window);
    window->HideMouse();
    window->SetMousePosition(context->GetWidth()/2,context->GetHeight()/2);
}

 

Thanks

Posted

It's already fixed in the source and will make it out in the next update. Thanks.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

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