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YouGroove

Wokflow speed up

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Asset panel :

- Right click menu : add "Import" as new menu item

- Right click on a model and choosing "Create new material" it will create a material with the name of the selected model

 

Scene panel :

- In 3D view : double click a 3D model , the scene panel if displayed will jump to the selected model in the hierarchy. Or propose in the 3D view context menu a menu item "GOTO" that makes the same thing.

 

Material editor :

- Have the material editor changing it's slots names depending on the select shader. (the slots names could be found as some special comments in the shader file). Otherwise we have to open shader file to know what slots are used.

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Scene panel :

- In 3D view : double click a 3D model , the scene panel if displayed will jump to the selected model in the hierarchy. Or propose in the 3D view context menu a menu item "GOTO" that makes the same thing.

 

+1 badly need something like this, scrolling through a long list trying to find selected item to move it into a filter is a pain. Think I would prefer context menu over double click

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